Sony PDW-F1600 Camcorder User Manual


 
152
Overview
Chapter 8 Planning Metadata
xmlns.sony.net/pro/metadata/
planningmetadata"
sp
assignId="
P0001"
sp
creationDate="
2008-01-20T17:00:00+09:00"splastUpdate="
2008-03-28T10:30:00+09:00"spload="
false"
sp
version="1.00">3
<Properties
sp
propertyId="
assignment"
sp
update="2008-01-20T09:00:
00+09:00"
sp
modifiedBy="Chris">3
<Title
sp
usAscii=" "
sp
xml:lang="
en"> </Title>3
</Properties>3
</PlanningMetadata>3
In the above example,
sp
indicates a space and 3 indicates
a carriage return.
When creating a file, write each line as a single
statement, inserting carriage returns only at the indicated
carriage return locations, and inserting no unspecified
spaces.
If the UTF-8 format string is longer than 52 characters,
the ASCII format string is used as the clip name string.
Setting clip names
1
Load a planning metadata file containing clip names
into the unit’s memory (see page 92).
2
Carry out steps 2 to 5 of to set the “To assign clip
names on this unit” (page 109).
3
Turn the PUSH SET(S.SEL) knob to display “PLAN”,
and then press the PUSH SET(S.SEL) knob.
Each time that you start recording, the unit
automatically creates clip names using the names
specified in the planning metadata file. An underscore
(_) and a three-digit serial number (001 to 999) is
appended to each clip name.
Examples of automatically generated clip names
Clip names displayed in the video monitor screenr:
Typhoon_001, Typhoon_002, ...
The actually recorded clip names:
Typhoon_Strikes_Tokyo_001,
Typhoon_Strikes_Tokyo_002, ...
1)
1) When display of the ASCII format clip name has been selected (see
page 93).
The serial numbers return to 001 on the next recording
operation if you reach number 999.
Serial numbers are not reset when you power the unit off
or exchange discs (newly generated numbers are
continuous on the old ones).
If the ASCII format clip name string is longer than 14
characters, it is displayed in the viewfinder as the first 8
characters + x (abbreviated) + the last 4 characters, for
a total of 13 characters.
Setting essence mark names by
using planning metadata
You can use planning metadata to specify user-defined
names for the Shot Mark0 to Shot Mark 9 essence marks
that correspond to the 0 to 9 keys on a USB keyboard.
When planning metadata that contains user-defined
essence mark name strings is loaded into this unit’s
memory, the unit displays those names for the essence
marks that correspond to the keys and that are recorded
when the keys are pressed.
See page 55 for more information about recording essence
marks, and see page 151 for more information about how
to load files.
Essence mark name string format
Use a text editor to enter essence mark names in the
sections indicated by shading in “Essence mark name
string example”. Names can be either in ASCII format (up
to 32 characters) or UTF-8 format (up to 16 characters).
If a name string contains even one non-ASCII character,
the maximum length of that string is 16 characters.
Essence mark name string example
<?xml
sp
version="1.0"
sp
encoding="UTF-8"?>3
<PlanningMetadata xmlns="http://xmlns.sony.net/pro/
metadata/planningmetadata"
sp
assignId="H00123"
sp
creationDate="2009-04-15T08:00:00Z"
sp
lastUpdate=
"2009-04-15T15:00:00Z"
sp
version="1.00">3
<Properties propertyId="assignment"
sp
class=
"original"
sp
update="2009-04-15T15:00:00Z"
sp
modifiedBy="Chris">3
<Title usAscii="Football Game"
sp
xml:lang=
"en">Football Game 15/04/2009</Title>3
<Meta name="_ShotMark1"
sp
content=
""/>3
<Meta name="_ShotMark2"
sp
content=
""/>3
<Meta name="_ShotMark3"
sp
content=
""/>3
<Meta name="_ShotMark4"
sp
content=
""/>3
<Meta name="_ShotMark5"
sp
content=
""/>3
Notes
Notes
Typhoon
Typhoon_Strikes_Tokyo
Note
Goal
Shoot
Corner Kick
Free Kick
Goal Kick