19 Creating and Using Effects 239
Chapter 19
Creating and Using Effects
Effects are a method within Ion to provide dynamic, repetitive action to channels. This chapter
explains the different types of effects, and how to use them.
This chapter contains the following sections:
• About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
• The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
• Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .244
• Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245
• Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
• Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . .250
• Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
• Program a New Relative Effect. . . . . . . . . . . . . . . . . . . . . . .252
• Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
• Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254
• Delaying Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255