3-95
Keyframe Menu
can add a pause to an existing keyframe by parking on that
keyframe, enabling PAUSE, and doing a Mod. Or you can insert a
keyframe with a pause by enabling PAUSE, then doing an Insert
After
or Insert Before.
Software version 5.2 adds the ability to insert a pause at a
keyframe. When a pause is added to a keyframe and a run is
performed, the run stops at that keyframe on any level that has the
pause programmed. The presence of a pause at any keyframe and
on any timeline is indicated by a sloped line following the
keyframe marker. Each pause marker also appears on the Master
Timeline.
The rules for adding a pause or inserting a keyframe that contains
a pause are the same as for changing any other parameter. You
can add a pause to an existing keyframe by parking on that
keyframe, enabling
PAUSE, and doing a Mod. Or you can insert a
keyframe with a pause by enabling PAUSE, then doing an Insert
After
or Insert Before.
The basic rules for Auto Run on/off remain the same, but the
results of running effects appear differently when pauses are
programmed.
TIMELINE MENU
DELEGATES PAUSE
KF editing enabled
Master Timeline
LAST
PAN / ZOOM
MOD ALL
ABSOLUTE
TIME ALIGN
LEVELS
ZOOM
1.0X
> ———— Run Cursor 0:00 KF 1
Register 8 8 Keyframes Duration 7:00
SELECT
SET
START TIME
M/E 1
M/E 2
BKGD
4:00
5:00
12345678
ENABLES NO PAUSE
TIME
RUN
RUN DEL
START
KF
EFF DUR